Combat for Dummies
"Aim towards the enemy."
--Instruction printed on U.S. Rocket Launcher
"When the pin is pulled, Mr. Grenade is not our friend."
--U.S. Marine Corps
"Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground."
--USAF Ammo Troop
"If the enemy is in range, so are you."
--Infantry Journal
"A slipping gear could let your m203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit."
--Army's magazine of prevention maintenance
"It is generally inadvisable to eject directly over the area you just bombed."
--U.S. Air Force manual
"Try to look unimportant; the enemy may be low on ammo."
--Infantry Journal
"Tracers work both ways."
--U.S. Army Ordnance
"Five-second fuses only last three seconds."
--Infantry Journal
"Bravery is being the only one who knows you're afraid."
--David Hackworth
"If your attack is going too well, you're walking into an ambush."
--Infantry Journal
"No combat-ready unit has ever passed inspection."
--Joe Gay
"Any ship can be a minesweeper....once."
--Anon
"Never tell the platoon sergeant you have nothing to do."
--Unknown Marine Recruit
"Don't draw fire; it irritates the people around you."
--Infantry Journal
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