Clitoris Stimulator Simulator for Nintendo DS
You know that joke Nintendo made when the DS was revealed? The one about how touching is good? Nudge, nudge, wink, wink etc… Well, it turns out that one of those games is in the works, courtesy of one Ubisoft designer who’s been knocking together a DS frig-em-up in her spare time.
In a presentation that has surely captured water cooler conversation for ever, Heather Kelley, Game Designer at Ubisoft Montreal Studios, is designing what is quite literally a clitoris stimulator for Nintendo’s twin screen portable as her entry for the Montreal Game Summit 2005 Game Design Challenge.
Heather’s published personal goal is to “teach techniques of female gratification to a target audience of females.” Luckily boys, we’re off the hook again! “I decided my game had to have a specific goal and a specific market and that would drive the gameplay. A goal and a market that were extremely underserved by sex games that already exist. I wanted to design a game that would improve actual sex in the world, and for an underserved population. In other words, I want my game to teach techniques of female sexual gratification to a target audience of females.”
Heather continues, “The DS is already a popular platform with females. The touch screen and audio input features are crucial for tactile, intimate gameplay. The portability means you can take the game anywhere – including OUT of the living room, into the bedroom. Reasonable price point means players probably have their own DS and aren’t sharing with another family member,” which is a good point. You wouldn’t want your mum...oh Jesus, no...
You can download a demo of the vagina-shaped bunny-rubber game here.
In a presentation that has surely captured water cooler conversation for ever, Heather Kelley, Game Designer at Ubisoft Montreal Studios, is designing what is quite literally a clitoris stimulator for Nintendo’s twin screen portable as her entry for the Montreal Game Summit 2005 Game Design Challenge.
Heather’s published personal goal is to “teach techniques of female gratification to a target audience of females.” Luckily boys, we’re off the hook again! “I decided my game had to have a specific goal and a specific market and that would drive the gameplay. A goal and a market that were extremely underserved by sex games that already exist. I wanted to design a game that would improve actual sex in the world, and for an underserved population. In other words, I want my game to teach techniques of female sexual gratification to a target audience of females.”
Heather continues, “The DS is already a popular platform with females. The touch screen and audio input features are crucial for tactile, intimate gameplay. The portability means you can take the game anywhere – including OUT of the living room, into the bedroom. Reasonable price point means players probably have their own DS and aren’t sharing with another family member,” which is a good point. You wouldn’t want your mum...oh Jesus, no...
You can download a demo of the vagina-shaped bunny-rubber game here.
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